################################# # # Adapted for Regolith from https://gist.github.com/vemacs/458d101ad0bfb79ab70792ecb977c40c # Modified per https://github.com/regolith-linux/regolith-desktop/issues/578 # ################################# ################################# # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. # Useful with --glx-swap-method, as well. glx-copy-from-front = false; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. glx-no-rebind-pixmap = true; use-damage = true; # Additionally use X Sync fence to sync clients' draw calls. # Needed on nvidia-drivers with GLX backend for some users. xrender-sync-fence = true; ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 5; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default .75) shadow-opacity = 0.5; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # (most applications are fine, only apps that do weird things with xshapes or argb are affected). # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = [ "! name~=''", "name = 'Notification'", "name = 'Plank'", "name = 'Docky'", "name = 'Kupfer'", "name = 'xfce4-notifyd'", "name *= 'compton'", "name *= 'picom'", "name *= 'cpt_frame_window'", "name *= 'cpt_frame_xcb_window'", "name *= 'wrapper-2.0'", "name *= 'Nautilus'", "class_g = 'Conky'", "class_g = 'Kupfer'", "class_g = 'Synapse'", "class_g ?= 'Notify-osd'", "class_g ?= 'Cairo-dock'", "_GTK_FRAME_EXTENTS@:c", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ]; # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) shadow-ignore-shaped = true; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; # Dim inactive windows. (0.0 - 1.0) inactive-dim = 0.1; # Do not let dimness adjust based on window opacity. inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # blur-background = true; # Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 4 # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; ################################# # # Fading # ################################# # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 3; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing # no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ "name *= 'ilia'" ]; ################################# # # Other # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = false; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, picom will try detecting this with X RandR extension. refresh-rate = 0; # Set VSync. vsync = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. sw-opti = false; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # paint-on-overlay may make the flickering less obvious. unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; # Prevent shadows from drawing across displays. xinerama-shadow-crop = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; dock = { shadow = true; } dnd = { shadow = false; } popup_menu = { opacity = 1.0; shadow = false; fade = false; } dropdown_menu = { opacity = 1.0; fade = false; } };